The Grand Theft Auto video games have their very own share of secrets and techniques however there are a few behind-the-scenes curiosities too, corresponding to why you may snipe GTA 3‘s moon to alter its dimension. An ex-Rockstar developer has now solved that thriller, and is running a blog much more tales behind the video games.
With Grand Theft Auto 6 within the works, and a trailer arriving subsequent month, there’s no higher time to look again at this crime-heavy open-world recreation sequence. One ex-Rockstar developer is doing simply that, running a blog tales from his time engaged on the video games, together with Grand Theft Auto 3.
Obbe Vermeij was Rockstar North’s technical director between 1995 and 2009. So he’s labored on just about each GTA recreation from the second via to GTA 4. And, going by his tales, it’s been fairly an expertise.
That’s to not say Vermeij hated his time at Rockstar, removed from it. But there are improbable insights into the sequence and recreation growth as a entire.
For instance, ever surprise why you might shoot the moon in GTA 3 and it’d change dimension? According to Vermeij, it was as a result of a few Rockstar artists couldn’t make up their minds.
“Four artists have been at my desk asking me to alter the dimensions of the moon. Two of them needed it smaller to be extra sensible. The different two needed it bigger to be extra cinematic,” he explains on his weblog.
He made it so that taking pictures the moon would resize it, pondering he’d hear again from the artists with their ultimate choice. But he by no means did and the power to resize the moon remained within the recreation.
What about GTA: Vice City, the sequence ’80s spin-off? That was meant to be a mission pack however when Rockstar realized how profitable GTA 3 was changing into, and the way completely different Vice City seemed, it grew to become a full-blown recreation.
Think that feels like a lot of additional work? You’d be proper, particularly since Vermeij and his workforce had only one yr to get it out. But they did at the least get an all-expenses paid journey to Miami out of it.
Some of the tales are so ridiculous you simply know they’re true. Vermeij explains that to verify GTA 4’s collision detection, they created a gun that fired rag dolls. The testers would roam the map, firing our bodies at buildings to verify the place they fell via.
I might go on however there are so, so many sensible tales on Vermeij’s weblog, together with one or two from his time on Manhunt. You can discover his weblog right here.
If you’re ready for the subsequent recreation, right here’s all the pieces we learn about GTA 6. Or if it’s Grand Theft Auto’s car-based shenanigans that enchantment to you, listed here are the most effective racing video games on PC.
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